Executive Producer • 2023
AGENCY AKQA
CLIENT Coca-Cola
PROJECT 2023 FIFA Women's World Cup ‘Growing Belief'
Executive Producer • 2023
PRODUCTION Unit 9
CLIENT Netflix / Omlet
PROJECT NETFLIX ‘EXTRACTION 2’ EXPERIENTIAL STUNTS
Flying Billboard, Sweating Billboards
Executive Producer • 2022-2023
AGENCY AKQA
CLIENT Coca-Cola
PROJECT Coke Zero Sugar ‘#TakeATaste’
5 Animated Short Films, 2 Mobile Games, ‘Security Can’ hidden camera, Remote Production Shoots, Influencer Content, Instagram Filters
Executive Producer / XR Supervisor • 2022
XR PRODUCTION Flight School Studio
CLIENT FOX ENTERTAINMENT
PROJECT FOX ENTERTAINMENT UPFRONTS 2022
Executive Producer • 2021
AGENCY AKQA
CLIENT Bullish
PROJECT “We Are Bullish” :60 :30 :15 spots
Co-Founder, President, Executive Producer • 2010-present
ORGANIZATION DISTRIKT
PROJECT DISTRIKT @ Burning Man, Black Rock City NV
Sr. Producer • 2021
PRODUCTION Tool of North America
AGENCY Wieden + Kennedy
CLIENT Sprite / Coca-Cola
PROJECT Sprite Live From The Label
Sr. Producer / Asst. Director / Post Production Supervisor • 2021
PRODUCTION Flight School Studio
AGENCY Wasserman X
CLIENT AT&T
PROJECT AT&T Courtside Concerts feat. 2 Chainz, Big Sean, Cordae & Chika
Sr. Producer / Post Production Supervisor • 2021
PRODUCTION Flight School Studio
AGENCY Wasserman X
CLIENT AT&T
PROJECT AT&T Playoff Playlist LIVE! feat. Jason Derulo
Experiential Executive Producer • 2020
AGENCY Momentum Worldwide
CLIENT Accor Hotels
PROJECT Accor Live Limitless: The Grand Sacrifice
Global Events Lead, Pro Host • 2019
CLIENT Airbnb
PROJECT Airbnb Innovation Council, Dubrovnik, Croatia
Global Events Lead, Pro Host • 2019
CLIENT Airbnb
PROJECT Airbnb VRMA, New Orleans, LA
Director of Integrated Production
& Executive Producer • 2017
AGENCY Momentum Worldwide
CLIENT Verizon
PROJECT Oculus Rift Multiplayer VR Game
*2017 Winner • ADWEEK Project Issac
Gold Medal - Sports Marketing Invention
*2017 Winner • CLIO Sports Award
Silver Medal
For Super Bowl LI, Verizon decided to use its technology to connect fans with a football experience unlike anything they’d seen before: The first virtual reality sports game that allowed two fans to go head-to-head against each other in real time.
Global Events Lead, Pro Host • 2019
CLIENT Airbnb
PROJECT Airbnb HOST Conference, London, England
Director of Integrated Production
& Executive Producer • 2017
AGENCY Momentum Worldwide
CLIENT General Motors
PROJECT Oculus Rift Multiplayer VR Game
Brand experience agency Momentum Worldwide and multi-platform creative studio Flight School have developed a multi-player VR experience for truck manufacturer GMC celebrating the latter’s longstanding relationship with the Calgary Stampede, a ten-day rodeo, and offering a new twist on a marquis event: Chuckwagon racing.
And because most of the anticipated 1.3 million attendees don’t get a chance to race chuckwagons in real life, Momentum and Flight School created the GMC Rangeland Derby VR experience. In it, Calgary Stampede visitors race around a CGI replica of the legendary track, which is also known as the Half Mile of Hell, but instead of horses, they “harness the power of a GMC Sierra 2500 pickup” and Oculus Rift.
Rangeland Derby VR allows up to four players to compete in real time. A live host on site calls the races, amplified by in-game host and track announcer Les McIntyre. McIntyre will also provide in-game instructions and help users get acquainted with their “truckwagons.”
Rangeland Derby VR not only allows attendees to ride a chuckwagon, it “puts them in the race and provides a great way to integrate the GMC product”. And, as the first of its kind for both GMC and the Calgary Stampede, the experience will not only transport consumers into the Rangeland Derby, but also the energy surrounding it.
“Truckwagon strikes the perfect balance of realism and fantasy with a superb technical, graphical and audio execution. It’s an exciting, immersive experience that was formulated to bring fans as close as possible to the deepest and most authentic aspects of GMC and their sponsorship of the Calgary Stampede.
- The Drum (July 2017)
[lightly edited for clarity]
Co-Founder, President, Executive Producer • 2017
ORGANIZATION DISTRIKT
PROJECT Day Festival • Melbourne, Australia
Director of Integrated Production
& Executive Producer • 2016
AGENCY Momentum Worldwide
CLIENT Verizon
PROJECT Fan Experience
For America’s biggest game, in one of America’s most storied football cities, San Francisco set the stage for this immersive digital experience at Verizon’s Super Bowl City. Users got to see, hear and feel what it’s like to drop back in the pocket as the quarterback with one play left in the Super Bowl. Framed by a massive 25 foot by 10 foot projection screen, users could hit live-action receivers streaking to the end zone with 5 seconds left on the clock. Play-by-play from CBS Networks' Greg Gumbel, cheerleaders, screaming fans, larger-than-life defenders and bone-shaking sounds added to the intensity. Kinect technology detected the throwing motion to result in sending the ball spiraling to one of three receivers. Game-winning and unsuccessful passes alike were celebrated with custom video takeaways, featuring the NFL's Marshall Faulk, sent to users for them to share across their personal social media channels.
Director of Integrated Production
& Executive Producer • 2016
AGENCY Momentum Worldwide
CLIENT Verizon
PROJECT Samsung Gear VR Game
Verizon’s NBA Free Throw Challenge for Samsung Gear VR is a consumer brand experience that lets the player experiences the feeling of the roar of the crowd while walking out of the tunnel and onto an NBA court. After stepping up the the free throw line, the player has 24 seconds to beat the clock and sink as many free throws as possible. Following the game, consumers receive an email with their final score and a link to share on social media. The NBA Free Throw Challenge was deployed to Verizon stores across the US.
Director of Integrated Production
& Executive Producer • 2016
AGENCY Momentum Worldwide
CLIENT Verizon
PROJECT Oculus Rift Live Stream
Momentum teamed up with leading VR production company Flight School to produce the first ever Oculus Rift live stream at the 100th running of the Indianapolis 500. With custom 360 camera rigs placed around the track and VR stations in the Pagoda, consumers were able to experience what it was really like to be in gasoline alley as the cars were rolled out, on pit row when then came out of tire change and the incredible view from the flag stand throughtout the race and right up to the checked flag.
Director of Integrated Production
& Executive Producer • 2016
AGENCY Momentum Worldwide
CLIENT Verizon
PROJECT Samsung Gear VR Experience
Verizon Game Time is a football themed virtual reality experience based around the final play of the big game. As the rookie getting his big chance, the user comes off the sidelines, gets in the huddle and gets the ball handed off to him for a run to the end zone. Gaze based selection allows the user to choose to run either left or right, with the correct choice scoring a touchdown to win the game or the wrong choice getting sacked. A mix of motion capture footage and CGI create a near photo realistic experience that puts the user right in the stadium. Game Time was customized for six marquee Verizon sponsored NFL teams and could be experienced by users at the Verizon activation on the stadium concourse with Samsung Gear VR and the Samsung S6 phone.
Sr. Producer • 2015
AGENCY Wasserman Experience
CLIENT Verizon
PROJECT Fan Experience
Verizon Power House was the ultimate fan experience, located in the heart of Super Bowl Central in downtown Phoenix during Super Bowl XLIX. Working with Wasserman Experience, Verizon was looking to position itself as a technology leader by creating the ultimate digital playground. Custom content included a fully immersive, live action Oculus Rift experience, projection mapping shows, augmented reality, 3D animation, life size touch screens with tailored NFL content and 3M Vikuiti player projections. As the senior producer, it was my responsibility to work with our production partners and our internal Wasserman team, to ensure timely delivery of all of the content created for Verizon Power House.
Sr. Producer • 2014
AGENCY Momentum Worldwide
CLIENT American Express
PROJECT Fan Experience
American Express asked us to create a fun, unique and shareable experience for fans at the 2014 US Open in New York City. What we built was a 20,000 square foot experience center, where fans could have fun, become part of the US Open and learn about it’s history. We also created the American Express My Open RFID wristband, which gave visitors a custom individual fan experience, capturing all of their exciting digital moments throughout the day and then collecting them in a single, personalized My Open Dashboard email. I worked closely with our digital partners to ensure compatibility across the digital platform, as well as managed deliverables and deadlines. I was also producer of the event overview and agency results video.
Sr. Producer • 2014
AGENCY Momentum Worldwide
CLIENT American Express / NBA
PROJECT Branded Content
Backboards to Backyards is a branded content series created for American Express. The documentary style episodes talked with up and coming NBA talent about the importance of having financial choices in one’s life. As producer, I was responsible for the production budget, shoot and post schedules, as well as managing the production as a whole.
Sr. Producer • 2014
AGENCY Momentum Worldwide
CLIENT Barclays Center / Brooklyn Nets
PROJECT Commercial
Ode To Firsts was a commercial for the new Barclays Center/Brooklyn Nets mobile payment app. As the producer, I managed the shooting and post production budgets, project scheduling, as well as assisted with script writing revisions while managing the production overall.
Sr. Producer • 2014
AGENCY Momentum Worldwide
CLIENT Coca-Cola
PROJECT Activation
Share A Coke was an award winning national experiential program which toured the United States.
Producer • 2014
AGENCY Momentum Worldwide
CLIENT Barclays Center / Brooklyn Nets / American Express
PROJECT Product Demo
The Brooklyn Nets E-Wallet is a product demo video to introduce Barclays Center customers to the new mobile payment application. This video is shown on the concourse at concession stands throughout Barclays Center. I was the agency producer on the project, overseeing budget, production and post.
Sr. Executive Producer / branded content • 2015
AGENCY New Creatures
CLIENT Braun
PROJECT Product Launch Event
Braun hosted an exclusive product launch event for their new 009 razor series in Brooklyn, NY. The event had a James Bond gadget lab theme to give the launch a future-tech feel and build mystique around the product. Braun was looking to feature their product demos without them feeling like commercials, so we based the content around the provided videos and created lab themed graphics to give the videos a polished frame.
Producer • 2014
AGENCY Momentum Worldwide
CLIENT Porsche
PROJECT Website
porscheworldroadshowusa.com
The Porsche World Roadshow is a yearly multi-city touring event for Porsche customers. For the 2014 tour, Porsche asked us to fully redesign their Roadshow website to be inline with current design trends and coding standards. The result was a brand new responsive website built from the ground up for both desktop and mobile users.
Integrated Producer • 2014
AGENCY Momentum Worldwide
CLIENT Samsung
PROJECT Activation
Samsung Ditch Day was a promotional activation event where anyone could bring their old camera and “ditch it” for a brand new Samsung NX camera. As Producer, I sourced and managed the on-site production team to capture the day’s events, as well as supervised scripting and post production for the results video.
Project Manager - Technology Demo Group • 2013
AGENCY The Taylor Group
CLIENT Intel
PROJECT Technology Demo
As an on-site Project Manager for the Taylor Group, I worked directly with the Intel Demo Team managing the installation of all technology throughout the space.
Producer • 2012
AGENCY Elements Design Group
CLIENT Applied Materials
PROJECT Augmented Reality
For Semicon West 2012, we were asked to create a new and compelling way to present the process of making a microchip wafer. Using augmented reality along with a game engine, users were able to see the Applied Materials technology come to life in a full 3D environment. In addition, we designed and fabricated the full experience at Semicon West for Applied Materials, including original video content, branding and results videos.
Producer • 2012
AGENCY Elements Design Group
CLIENT Intel
PROJECT Custom Software Experience
Intel wanted to show the capabilities of their microprocessors and how they might become a part of your everyday life via your vehicle. To demonstrate, we created the Intel Intelligent Auto Experience, a multitouch driving game where users got a glimpse into what the future of auto technology might look like.
Producer • 2011
AGENCY Elements Design Group
CLIENT Intel
PROJECT Custom Software Experience
Simply put, the Intel Visibly Smart Experience was eye candy. Intel wanted to show how powerful their new Sandy Bridge x86 microarchitecture was. The result was a fully generative user experience showcasing the incredible new technology from Intel.
Producer • 2013
AGENCY Elements Design Group
CLIENT Applied Materials
PROJECT Product Demo
Applied Materials makes the machines that make the processors to help you get things done. This is one of many product demo videos we produced for Applied to help them promote their technology to their clients.
Producer • 2012
AGENCY Elements Design Group
CLIENT Applied Materials
PROJECT Product Demo
Applied Materials needed a video to promote their new device architecture technology. We produced this demo as a marketing tool in order to help them describe the technology of their new products.
Producer • 2011
AGENCY Elements Design Group
CLIENT Applied Materials
PROJECT Interactive 3D Animation
Using Unreal, we built this multitouch interactive experience for Semicon West 2011 allowed users to discover microprocessor production at the atomic level.